The Grimm Troupe Release Date! Inktober! PAX Aus Speedrun!

Today’s update is a short, spooky announce!

Get ready gang! The Grimm Troupe, HK’s second free content pack, will descend for PC, Mac & Linux players on October the 26th!

The Grimm Troupe will arrive as a free update for Steam and GOG players. For DRM Free players through Humble Bundle, an updated version of the game will be made available at the same time through your humble link.

For GOG players, we’ve added in the full GOG Galaxy feature set, so get ready to see those achievements popping, and your saves safely backed up in a cloud somewhere!

That’s the big news, but we just have to fit in a few small things before we dash back to work:

Inktober

October is becoming the artsiest time of the year thanks to Inktober, in which creative types from across the globe pull out their pens and brushes to produce 30 pieces of original work. Hollow Knight’s been getting lots of love through the month, so we’re going to spotlight a few of our faves.

Talented Aussie artist @CrikeyDave shared this fearsome (Yet still cute!) artwork of HK!
Talented Aussie artist @CrikeyDave shared this fearsome (Yet still cute!) artwork of HK!

 

@DanielJavelli took a colourful approach to HK and its world.
@DanielJavelli took a colourful approach to HK and its world.

 

Eric Spitler’s captured the Last Stag in action. @ericspitlerart
Eric Spitler’s captured the Last Stag in action. @ericspitlerart

 

Hornet looking just as lethal in human form thanks to @Saroiyan
Hornet looking just as lethal in human form thanks to @Saroiyan

 

While we’re on the creative kick, we also just had to share these two amazing, recent fan arts:

The most intimidating Soul Master we’ve ever seen, thanks to @Aaron_Draws8 on Twitter.
The most intimidating Soul Master we’ve ever seen, thanks to @Aaron_Draws8 on Twitter.

 

A serene moment with Quirrel beside the blue lake, by @zzekRain
A serene moment with Quirrel beside the blue lake, by @zzekRain

 

Hollow Knight Speedrun at PAX Aus

PAX Australia begins in Melbourne on the 27th of this Month, just one day after Grimm’s big debut. Team Cherry won’t be showing Hollow Knight at the Con (We’re holding off till we can show everyone the Switch version!), but the game is still present in one very important way: Speedrunning!

Hollow Knight will be run at PAX on Sunday the 29th by Simo, creator of HK’s Discord(https://discord.me/hollowknight?utm_source=rss&utm_medium=rss), and one of our favourite people! Team Cherry is trying to squeeze in an ultra-quick trip over to Melbourne to watch the run. If you’re attending the show, then you Must Be There!

Last Screen-Prints Are Sent!

For $75 and above Backers the final screen-print design is now printed, signed and delivered! For the few of you that have yet to receive a print, please allow 4 weeks for them to arrive.

The only remaining rewards to send out are artworks for a few of our highest-tier backers, specifically: watercolours of their upcoming bosses! With the bosses landing alongside Hornet and her adventure, backers can expect to receive those watercolours at the same time. Everyone else, get ready to face these fierce new adversaries armed with needle and thread!

That’s it gang! Short and sharp. Holloween is almost upon us.

Till next time 😉

 

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ICEBOX: Speedgunner now on #Steam!

MEDIA ALERT FOR IMMEDIATE RELEASE

image

BECOME
THE ULTIMATE SPEEDGUNNER!

ICEBOX:
SPEEDGUNNER, A RUN-AND-GUN 3D PLATFORMER, NOW ON STEAM, OCTOBER 18TH
2017 (PDT).

Adelaide, Australia
(ACDT) Oct 18
th
Developer Games Of Edan today announced the release of “ICEBOX:
Speedgunner” on Steam, October 18th
2017 (PDT). The Steam
store page is now available
for purchasing
with a shiny
new trailer
and live
on-stage demonstration
.
To celebrate it’s launch, the game is 10% off during it’s
opening week.

ICEBOX:Speedgunner
sees the player carving an ice-cool path through a brand new 3D
Platforming FPS, cutting corners, dodging obstacles & eliminating
guards, in
a battle to escape the ICEBOX, before it’s permanently shut down.
The player will race the clock, hunt the Central AI and leverage
run-and-gun gameplay

to navigate a digital labyrinth, top the global leaderboards and
become the Ultimate Speedgunner. Inspired by the “Brain in a
Vat” thought-experiment, the game explores the concept of
escaping your own virtual prison.

Sam is the architect of the
ICEBOX, a covert technology designed to control the human mind. But
he always feared his invention may fall into the wrong hands. So he
planted secret backdoors as insurance against any personal
incarceration. On the eve of final testing, the technology was stolen
and Sam’s son was kidnapped. The child’s brain was wired into the
ICEBOX in a failed attempt to decrypt the system. The child was soon
forgotten, resigned to a protracted hibernation.

After years of inactivity,
the ICEBOX was suddenly restarted…

The player is cast as Sam’s
son, initially trapped inside the ICEBOX. But with the help of an
outside hacker, they’ll embark on a quest to destroy the Central AI
and escape the ICEBOX before time runs out.

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HIGHLIGHTS

  • SPEEDRUNNING:
    Race the clock to become the Ultimate Speedgunner
  • RUN-AND-GUN:
    3D platforming combined with fast-and-light FPS
  • GLITCH
    MODE
    : Manipulate time, gravity and engage protective shields
  • DOUBLE-JUMPS:
    Carve an ice-cool path using double-jumps
  • DYNAMIC
    MUSIC
    : Dynamically managed using an ‘intensity’ meter
  • IN
    GAME NARRATOR:
    Get assistance from an outside hacker
  • LEADERBOARDS:
    Compare your mastery on the global leaderboards
  • GAME+ MODE:
    Random World Seeds, Dash Boost and Free Flight

QUICK
INFO

image

ABOUT
THE DEVELOPER

Games of Edan
(http://www.gamesofedan.com)
is headed by Carmine Fantarella (@CFantarella),
a self-funded independent games developer from Adelaide, Australia.
His 20 year working life as a former Electronic Engineer, Software
Contractor, and Property Developer, has lead to the release of his
first commercial title ICEBOX: Speedgunner. Games Of Edan is
named after Carmine’s young son and ICEBOX is based on the
colloquial terms for solitary confinement (namely Hotbox
and The Cooler).
Carmine started programming a long time ago, making text-based
adventures on his Commodore 64, and reminisces about playing the
original Wolfenstein, Doom & Duke Nukem 3d. Nowadays, he’s a
full-time games developer, husband and stay-at-home dad who enjoys
interleaving games development with raising his son.

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