Concept Artist – Xiaodi Jin

Freelance concept art Xiaodi Jin creates impressive fantasy artworks.

The scale of the artworks itself are particularly overwhelming, bringing to life a fantastical world where heroes themselves are overwhelmed at he intimidating, powerful foes they encounter.
His artworks convey the cruelty of the monsters, the helplessness of their victims, with stark mysterious lands and beautiful forests.

The heroes are grim and stoic, the villains stand regal and all powerful. In the artwork can be seen the subtle influence of neo-classical art of greek mythology as well as elements of other art styles.

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Xecute and Ludum Dare 32

Twice a year a certain global competition is held: Ludum Dare. The aim: for indie developers to create a game in 48 hours, based upon a theme voted by the community and released on the Ludum Dare site as soon as the countdown begins.

First held in 2002, it been revised and refined over the years, from annual to bi-annual. Over the last few years it has gained increasing popularity, particularly with the participation of Notch (creator of Minecraft). The original ‘Ludum Dare 0’ had only 18 participants, but the most recent ‘Ludum Dare 32’ had a total of 2821 participants.

Our game was 298th.
 
We (Arkelite) decided to compete this year, the theme: An Unconventional Weapon.
Our driving idea was that the player itself is the weapon, and the player affects the environment, while the antagonist is more of the traditional game character.

The mission is simple: stop a duck from reaching the kill-switch which will destroy the machine (you). In order to stop the determined duck you need to use various traps, puzzle solving skills and chaotic robots to win.

Link: http://www.indiedb.com/games/xecute
http://ludumdare.com/compo/2015/04/15/welcome-to-ludum-dare-32/

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Merdor

Over the past few months I’ve been working on a game called Merdor. It’s a project I started five years ago, back in 2009 when I first started programming. Things have been pretty hectic with Architecture over the last 6 months, and I haven’t had much time to work on side projects. So I made time. I have a number of things I’m working on; which I’ll reveal later.

http://www.indiedb.com/games/merdor

Merdor is built in a game engine called Game Maker.
Over the past few months I’ve rebuilt the game [the previous mechanics were horrible due to a lack of programming knowledge].
Personally of the various game projects I’ve been working on this has the greatest appeal to me.
As it is currently a playable build, I’ve decided to release it as an Alpha to see what everyone thinks, and gain some feedback as to what I can prove/what works well. I’ll release updates to build on the existing game and add more features/levels.

http://www.indiedb.com/games/merdor

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7 Useful Add-Ons

There are numerous great Add-ons available, so it’s difficult to choose just a few good ones. These ones I’ve found to be fairly useful, making life a bit easier and increasing productivity.

Fireshot allows you to save screenshots of webpages to your computer. Useful for saving information for offline use.
While on a webpage, by clicking on the Fireshot icon on the top right of your browser, you can crop and edit the screenshot, then save it to your computer. By saving your preferences, you can set it to make the process much quicker, good for gathering information quickly.
It allows you to save the captures as pdfs or images, edit and annotate the images, email them, and upload them to sites such as Twitter, Picassa, Flickr and Image Shack.


Multirow Bookmarks Toolbar Plus
This Add-On allows you to hide your bookmark names by just displaying the icon, and to auto-hide the toolbar. It also for, as the name suggests, multiple rows of bookmarks, good for those who tend to collect a large number of websites.

Stylish allows you to ‘restyle the web’; to choose new themes for webpages. It supports a number of major websites, such as Google, Facebook, Twitter, Tumblr and Reddit.

 










Web of Trust helps you to find trustworthy sites by screening website links and checking the safety of websites you might visit by putting a green circle next to the ones that are okay. Good when encountering suspicious, non descript links as well as for shopping and web browsing and greatly reduces the chance of getting viruses and malware on your computer.





Automatic Save Folder
Saves certain files in specific folders. You can set filters, specifying where to save different file types. For example, you could set jpg and png to the pictures folder, pdf and docx to documents, avi and mpg to videos and mp3 and aac to music.  By setting the filters it cuts the time spent saving files to certain folders by doing these automatically.
Custom New Tab
Opens new tabs to a particular website or url. This add-on can be a solution for opening a new tab to the google homepage.

 

With this Add-On, by right clicking in a login field you can use a free login. Useful for sites you need a quick login to, or sites you may not use as much.
http://bugmenot.com/



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Instincts Public Prototype

The last week has been quite productive, I have worked on quite a few things such as getting The ranged weapons and ammo working as well as redoing the character system to not use any buffer calls in unity.

The reason for doing this with characters is that I found when someone joined it didn’t account for respawns of old characters. So when a server receives a new player request it will get a new networkViewID with the Request and assign it to a new character object and tell each other client joined to make this new GamObject and also tell the new joined players about all the other players that are active. This system was a lot easier to set up then I thought.

What happens next is hopefully starting to set up some playable builds that run over the LAN and anyone that can host public IP’s, this will then be used as the prototype that will hopefully entice people to look further into the development of this game.

After getting LAN working server side inventory management will be next on the list to add.

So all in all the prototype should have these features.

  • LAN servers
  • Inventory Management
  • Simple Ranged Weapons/Ammo
  • Simple Food/Survival system.

Things that are planned at the moment are

  • Crafting
  • Building
  • Server side inventory
  • Server character saving

Thanks all for reading and please follow us on the following sites

http://blurift.com/

http://reddit.com/r/blurift

http://twitter.com/blurift

https://www.facebook.com/pages/BluRift-Entertainment/199764086701446?ref=hl

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Well its been a long time since my last post, to be honest the happy holidays have taken a lot of…

Well its been a long time since my last post, to be honest the happy holidays have taken a lot of time away from me, but let’s get to something you want to read. 

I have been working with the new Unity3d 2d tools, and after some learning curves I have come to really enjoy the speed in which I have been able to port the survival game Instincts to it. I have so far worked on the item and inventory system, networking and server infrastructure and some basic ai and combat.

Over the last few weeks I have been struggling on different ways I could do the items that are dropped by players or item spawners in the world and how to handle them over the network. I first wanted to make an item class that just got attached to a game object in the world, this seamed like a great idea but was harder then I expected to get working in unity. I found it was going to be too time consuming to make each item inside a class with each item description since this way I couldn’t use Item prefabs, what I decided to do was make each item a prefab that doubled as the item drop container for the world also and once it was transferred to a players inventory the game object would be deleted and only the Item script would be kept by the player. Each item has a script attached with a control list which allows me to give each item a different function such as being disposable or melee or ranged weapons or usable items like torches.

The prefab system has ended up working very well so far in the game and is working well over the network in multi-player also.

Here is a picture of two players and one with a torch and some simple AI.

image

There is definitely a long way to go but I am impressed what will be able to be accomplished with some more hard work.

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This week I’ve been learning the new 2D tool set of Unity3D which I’m rather impressed…

This week I’ve been learning the new 2D tool set of Unity3D which I’m rather impressed with and should really help with the development of Instincts.  I figured the first thing I needed to make sure I could do was make the networking interface. which really wasn’t too hard. I followed this good tutorial by Paladin studios for most of my networking set up

Here is the link http://www.paladinstudios.com/2013/07/10/how-to-create-an-online-multiplayer-game-with-unity/

One thing I would add to this is that the NetworkView must observe the script you are making rather then the objects transform. It took me quite a while to work that one out.

The next tasks to tackle I think wlll most likely be the tileset map or the AI system, both should be fun. 

Also Monday the 9th of December will be the official release date for Little Space Adventure hope you give it a go.

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Little Space Adventure

So I’ve been working like a slave on this. trying to get the project finished so I can move onto a bigger team project, and to be honest it’s been going pretty well.

Haven’t had many problems. Though I did have to change the whole way my weapons and parts worked because we added shields in to the mix of available parts. Thankfully a lot of this was pre calculated so it wasn’t as big of a job as it could of been.

The other thing I have been trying to do is get the background paralaxing just right, but this has been a lot harder then I thought. The stars are always moving too fast or too slow I can never get them to look just right.

At the moment it looks like a December 8th release for Little Space Adventure and I think this is generous really, now that I have heaps of time free because the Uni semester has finished.

So I hope to see all you people at least breaking one high score.

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Analytics and other Game Stuff

So I never really used this stuff in the past and now that I have I feel stupid for not doing it earlier. This has actually really helped with one of my game websites, as I post on different social media’s be it Facebook, Twitter, Reddit or other media’s. What’s really interesting is when you look at your statistics and see what different avenues people in the world come from, like when I see people form Norway coming from my posts on Twitter.

It is this kind of information that has motivated me even more. Knowing that I have had even 5 views on the website makes me more determined to complete my projects and get more views

On that note here is the project I am working on.

Little Space Adventure

If anyone also gets the time maybe check out the sub-reddit for Blurift http://www.reddit.com/r/blurift

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