film ramble + sketch dump

A little rambling update on my film progress.

It’s been a little tough finding time to work on my project this last month. I’ve actually been trying to manage my intensity of working on my film just out of respect for myself and my stress levels, but also because I do better work when I give myself breaks. On the plus side I’m on the last stretch of animating!! Making 85+ backgrounds polished to my liking however, will be a whole new level of perfectionism for me.

I’m really glad that people like the animation clips Iv’e shared, but I’m going to probably be sharing less until I’m done with it. This is just because the way I work involves jumping all over the place! Nothing is ever truly as polished as it could be until I get absolutely sick of it. I like to see how each scene correlates to others, even from when they are still just rough storyboards. Keeping characters pallets consistent (bless tagged swatches in Animate), making backgrounds also consistent, making characters appear to interact with things/others properly. Oh boy, I was not prepared for the unending list of challenges that have arisen after working on this. Oh and animating chains, yes I have attempted to sloppily animate chains. I would love to write a more coherent post on all the thoughts that have blipped through my head through making this, after I’m done and deserve time to contemplate on it though!  WordPress is a more constructive and thoughtful place for me to share my thoughts, as opposed to social media, eck.

I also have a tendency to get distracted staying up past midnight making clouds and stars move or adding particles in After Effects, when I have to be up for work the next morning*. I often forget it’s an approximately 2 second long shot that people will probably only watch once and shrug at. *Yeah that’s what I mean about managing stress mostly, getting enough sleep.

mmm dust motes are my life

I see a lot of artists online preaching about ‘setting deadlines’ and ‘finishing what you start’. Yeah yeah, preach on. For me this has been about the journey of making more of my own animations, in my own style, in my own idiosyncratic ways. I realised long ago that you can’t just sit around twiddling your thumbs waiting for a guardian angel to float down to bless you with a sweet salary in order to animate your OCs. Life is so short, just make things and block out the excuses some people use to not create. Meeting deadlines for a living is stressful yes. Life is big fat stressy. That’s why it’s great to just work on something at your own pace and explore a multitude of ideas through making it. Also, I still haven’t gotten YouTube Partnership advertising whatnot sorted, so I’ll worry about finishing content once I have that.

It’s daunting to start to see the light at the end of the tunnel for this project. All I can hope is when I’m done with it, all the effort I’ve put into every frame is at least mildly fun for people to watch.

On a site note here’s a odd assortment from ‘recent’ sketchbooks from late last year up until now. I thought I’d share before they get too old and I never post this article. Buying a scanner has changed my life. Don’t let grumpy Officeworks staff say you’re fool for wanting to buying a scanner. Gotta keep creating and stay humble. Thanks for reading~




















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Open-World RPGs and the Hinterlands Problem

Originally published on Gamasutra 10/10/2017. This article contains minor spoilers for the first act of Divinity: Original Sin 2, including location and quest names. As the market for modern role-playing games grows, developers are under increasing pressure to appeal to as many niches as possible. This is a problem endemic to mainstream game development – AAA development … Continue reading Open-World RPGs and the Hinterlands Problem

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2017 retrospective

Another year is starting to come to an end, and since today is my birthday I thought I might as well ramble a bit about art things I did this year. For starters, I storyboarded 9 episodes (plus helped out on other artists’ episodes) of Harvey Street Kids, a DreamworksTV Show that will be coming out in 2018!  I get to update the ole’ portfolio with actual professional board work next year, gosh. I also did miscellaneous stuff like cons, but a big thing for me was I committed to making a new short animated film, as I’ve mentioned in other posts. It’s a 4 min long music video type of film that I’m trying to keep mostly to myself until It’s all finished, but I cant resist sharing a gif or two. 

I found it tough to get the ball rolling for this film. I only recently started sharing tidbits of it and that has been pretty reinvigorating and reassuring, since I forget I’m my own worst and most brutal critic when it comes to my art. Committing to a new project has made me realise that dammit, things are worth making if you love making them. To worry less and MAKE MORE is something I’ve tried to remind myself to do. I want to become a better storyteller and artist and know the only way to do that is to keep making stories and characters that hopefully have a bit of soul to them. It still has a long way to go but now that I’ve coloured most of the film, it’s starting to take shape and look a bit more ‘cinematic’ and polished, mostly due to fiddling around in After Effects. 

Yes hand drawn animation takes a long time, especially by yourself AND cleaned up AND coloured. I could rant about the process more but that’s time better spent animating. Animation is pretty tedious and takes alot of blood, sweat and tears however it’s also insanely rewarding to see it start to come together and see drawings take on a life of their own.  I’m super grateful to all the people who have given me kind words of encouragement along the way, you know who you are. 🙂

I feel like my attitude on art and stories has evolved a lot this year. People have commented on my improvements in my storyboards, but it’s great when you notice changes within yourself and feel a bit more ‘enlightened’, for lack of a better word. I would like to stay in that mindful, creative inner place more in the future and keep making better art. Alright enough rambling for one post, I get carried away since I’m way too excited for what the next year has in store! Wishing anyone who read this the best for the new year, bring it on, 2018! 

*hugs*

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Adelaide Game Playtesting Session – December 2017

Sorry for the late posting on this one. We’re having another playtesting event tomorrow.

Date: Thursday 7th December 6:00pm – 8:30pm
Location: AIE Adelaide Campus, 32 Grenfell St. Adelaide, SA 5000
Facebook Event for additional details

I’ve made some progress on the line game I posted about previously but it’s currently not in a playable state. Instead I’ll be working on a small PuzzleScript game I started doodling on last night.

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