2017 IGR Games and Promotional Trailer Announced

With AVCon less than a month away we’re pleased to share with you our new promotional trailer and announce the over 54 games being exhibited within the room. Special thanks goes out to our sponsor Monkeystack for creating the trailer.

2017 marks the tenth year of The Indie Games Room at Adelaide’s AVCon and our lineup of games is better than ever. This year our lineup includes the surreal, exoplanetary exploration game EXO One, the rip-roaring multiplayer game of goats GoatPunks and Adventure Pals an epic adventure platformer powered by imagination.

You can view the full listing here.

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2017 MCV Pacific Women In Games List, The Game Changers

MCV Pacific is proud to present the the Top 30 persons, who identify as a woman, based on the contributions they have made to the industry in the past twelve months.

The below list was judged by a panel of ten senior industry members including winners from last year’s Women In Games Awards presented by Xbox. 

Congratulations to South Australian developers – Emilia ChignolaJane CocksSusannah Emery and Ella Macintyre for making the Top 30!


Emilia Chignola

Emilia Chignola


Jane Cocks

Jane Cocks


Susannah Emery

Susannah Emery


Ella Macintyre

Ella Macintyre

See the full list and more details here – http://www.mcvpacific.com/news/read/the-2017-mcv-pacific-women-in-games-list-the-game-changers/0181178

 

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Launch of IGDA SA Industry, Hobbyist & Student Surveys

Today marks the official launch of the IGDA SA Annual Surveys. There are 3 surveys in total aimed at Industry, Hobbyists and Students. Responses will update our knowledge of the local game industry and allow us to better understand and address the issues and needs of the entire community.

So for the next month we welcome South Australia Industry, Hobbyists and Students to participate. Your participation is critical to the overall growth and positive impact of the South Australian game development industry. 

Industry Survey
goo.gl/ROsv28

Hobbyist Survey
goo.gl/WYQJU9

Student Survey
goo.gl/1sjnVq

All surveys are completely anonymous and at no time will we request any personal information. If you would like to find out more please visit www.igdasa.org/surveys/


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Expressions of Interest for IGR 2017 Now Open

Applications are now open to be part of the Indie Games Room (IGR) in 2017, an Australian and New Zealand showcase of independent games and developers.

Held annually since 2008 as part of AVCon, the largest video game and anime convention in the southern hemisphere, IGR is an opportunity to show off your game/s to a huge audience of gamers at the Adelaide Convention Centre.

IGR is not only a fantastic opportunity to exhibit, but to also meet other developers, share ideas and be part of the growing indie games community in Australia and New Zealand.

Notable games which have been shown in the IGR previously include Hollow Knight, Antichamber, Assault Android Cactus and Hacknet. View the diverse list of games exhibited at the Indie Games Room in 2016 here and check out our 2016 trailer here.

There is no cost involved for entering, but in 2017 we are offering additional upgrades for your booth, including the ability to sell game keys and merchandise on the show floor. Find out more details about these upgrades and conditions of IGR in our Expression of interest (EOI) pack here.

Expressions of interest are open until Friday 21st April 11:59pm (Adelaide time), and you can apply to be part of the 2017 Indie Games Room right here.

If you know developers or friends you think may be interested in being a part of IGR 2017, please share this and let them know!

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Changes to SA Women in Games

2017 is a year of change for SA Women in Games. We will no longer be organising and running the Annual SA Women in Games Networking Event. While this event has brought the community closer together and rallied behind our female developers, it is not enough.

With this event officially scrapped, our focus is now solely on establishing funds to directly assist female developers across South Australia. Funds will be distributed to applicants on the basis of merit and can potentially be used for:

  • travel and accommodation costs related to industry events
  • passes to industry events
  • professional development activities

I am taking steps to lobby funds from state government and local council, moving away from the reliance of sponsored funds from local development studios. This initiative will hopefully be up and running by late Q3 or early Q4 of 2017.

The SA Women in Games quarterly meetups will however still continue as the community has relayed the benefit of these sessions.

In the aim of fostering equality for all, it is my end goal for this initiative to not be restricted to only female identifying applicants and be open to all developers across SA. 

Emilia Chignola
Founder of SA Women in Games
& IGDA SA Board Member

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Bridge to MassChallenge Start-Up Accelerator Program

In August 2016, MassChallenge will launch an Australia-wide startup competition targeting the highest-impact, highest-potential entrepreneurs. 

The competition will bring together international judges and collaborate with Australian ecosystem leaders to identify the top startups, who will receive intensive mentorship and training at boot camps in locations throughout Australia, with a particular focus on “tracks” in Adelaide, Sydney, and Melbourne. The competition is FREE and is open to any startup from anywhere in the world.

MassChallenge will select around ten start-ups to participate in the three-day boot camp in Adelaide (from 7-9 November).

Sign up and be the first to be notified when registration opens on August 20.

The South Australian Government is a founding partner of the Bridge to MassChallenge start-up accelerator program. 

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IGDASA and the future of the games industry in South Australia by Philip Mayes

IGDASA and the future of the games industry in South Australia

The South Australian chapter of the International Game Developers Association was launched on Wednesday 20th July 2016. The following is a version of the speech that I gave at the launch.

I am the Founder and Director of Mighty Kingdom, a game development company based in Adelaide. Someone pointed out to me recently that with 20 staff we are probably the largest game development company in South Australia. While I do take pride in that, it also highlights to me just how much the industry has changed since I joined over 10 years ago.

I got my start at Ratbag Games in 2005, and was there for 3 months before the studio was closed down. I landed on my feet at Krome Studios Adelaide, and saw it grow to a team of 50 before I jumped ship to form Mighty Kingdom in 2010. Looking back, I realise now that this was probablyn the peak of the big studio culture in Australia. Several months after I left Krome, the Adelaide studio was shut down. A few years later almost every major games studio in Australia had closed. The industry that I knew was gone.

The studios may have been gone, but the talent was still there. It may have been scattered and fragmented, but it was still there. From the ashes of the big studios rose a new industry of smaller, independent companies making games for platforms that didn’t even exist several years before. Every now and then one of these games would explode; Fruit Ninja, Real Racing, or more recently, Crossy Road. Each of these successes has altered the conversation, pushing aside the doom and gloom and bringing optimism.

But this is still an industry that is rebuilding itself, and this comes with the opportunity to actively reconstruct the industry in a way that makes it stronger, more resilient and also more open and available to all. For us here, today, in South Australia, I see the IGDA as being an important part of creating that change.

So why the IGDA? For me, it’s all right there in the name

This is an international industry. The audience for our games is predominantly overseas. In fact, there are games that we have created here in Adelaide that are played by tens of millions of players worldwide. Thanks to initiatives like Adelaide Gig City and the, shall we say, eventual rollout of the NBN it is getting easier and easier for us to access and service that audience. On top of that, the current state of the global economy has made Australia attractive again to foreign investors and publishers. The IGDA can help you negotiate those contracts, drawing on our collective experience working with big brands, publishers and investors. We want to see more of those contracts ending up here, in Adelaide.

The games industry is a unique one. It sits on the intersection of technology and entertainment. This sometimes makes it hard for government bodies to determine where it lives; should we support it like we do film, or like we do with tech companies? To that I say, why not both?

This interesting position also brings with it a lot of opportunity. We are lucky in that this is not a zero-sum game. One studio’s success does not mean another has to fail. In fact, the opposite often occurs. Each successful studio helps advance the conversation and alter the perception of the industry as a whole. The rising tide does indeed lift all boats.

It is also an evergreen industry. No one ever flings their final Angry Bird, puts down their phone and says “that’s all the entertainment I’ll ever need”. No, there is a constant demand for new, more diverse content, all delivered on a dynamically changing landscape of platforms and devices. Innovation is baked into the DNA of game developers, as new trends emerge, mature and subsequently fade. Right now we are at the start of a new wave of VR and AR and new devices appear almost every day.

Again, the IGDA is here to help. We can help companies get access to these new devices and foster the sharing of knowledge that allows best practices to spread. We can also introduce those of you on the bleeding edge of technology to companies and enterprises that might be interested in what you are doing. And when it comes to government, we can present a single, unified voice to ensure that the support they provide is both consistent and relevant.

The final point I’ll make is on our role as developers. Yes, we represent game developers, but I feel that our role should be to foster the development of a strong, robust and diverse games industry in South Australia.

There is a wealth of knowledge and talent in this state; ODD Games, Team Cherry, Monkeystack, Two Lives Left, Mighty Kingdom… the list goes on. I want to see that knowledge shared and spread as widely as possible. And as the industry grows and matures, let’s not repeat the mistakes of the past. We have a unique opportunity to define a collaborative and cooperative culture of game development here in South Australia, one that benefits everyone, not just the lucky few. I want to see an industry that celebrates success and understands that failure is a necessary part of the process. I want to see a thriving industry with opportunities at every level. I want to create an environment that maximises the chance of success for everyone, because success for any one of us benefits the whole.

Ultimately, I want to see us being mentioned alongside Helsinki, Toronto and Berlin, and to be held up as the gold standard for how you grow an industry. This is what invigorates me, this is what drives me every day; to challenge the old, silo model of development, and create a unique, vibrant and thriving games industry across all of Australia and I want the epicentre of that change to be right here, in South Australia.

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