IGDA South Australia Launches

We are pleased to announce the establishment of the International Game Developer’s Association South Australia (IGDASA) Chapter. Its members are professional developers operating in Adelaide and its surrounding regions.

Whether you are a newly established game developer, industry veteran or student studying game development, IGDASA can support you in a professional capacity.

The IGDASA Board is formed by industry veterans Robin Potanin (Academy of Entertainment), Ben Marsh (Odd Games), Emilia Chignola (Two Lives Left), James Calvert (Future_Geek), Philip Mayes (Mighty Kingdom) and Justin Wight (Monkeystack).

Ben Marsh states: 

The SA Gaming community has now reached critical mass whereby forming an IGDA local chapter is required. Recently the SA Gaming industry was presented to His Excellency Mr Christophe Lecourtier, the Ambassador of France to Australia, as part of a bilateral discussion to explore and identify opportunities for France and South Australia to strategically engage for mutual economic benefit. The delegation comprised influential Business and Industry Chamber leaders, who were interested in obtaining a thorough understanding of South Australia’s innovation profile, capabilities and strengths within the creative industries. ‘We are seeing more and more successful commercial outcomes for SA developers as they grab a share of the USD$100bn industry’ notes Ben Marsh.

The role of the IGDASA is to encourage and support local and regional developers to bring their titles to market. The State Government has been very supportive of our industry for some time and invited input into a new innovation policy for the state that will emerge shortly that will help developers accelerate their growth, and we also have local support from the Microsoft Innovation Centre. I personally ask every developer, both amateur and professional, to join us as we take our industry to the next level.”

Robin Potanin adds: 

The Academy of Interactive Entertainment is proud to be part of this industry initiative. AIE hosted the January 2016 Global Game Jam and will continue to support ‘rapid prototyping’ events and growth in the South Australian game development community. We are delighted by the success and recent expansion of studios Mighty Kingdom and Monkeystack and see South Australia playing a key role in Virtual/Augmented Reality product innovation. I foresee SA’s regional centres being pivotal to this growth.” 

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IGR 2016 Games and Promotional Trailer Revealed

We’re pleased to reveal our new promotional trailer for the Indie Games Room at AVCon 2016. Special thanks goes out to our sponsor Monkey Stack for putting it together.

This year we have over 50 games from developers across Australia. Our lineup includes games such as the swashbuckling, pirate RPG Bloodbeard’s Revenge, the virtual reality face experience Face Golf, the elaborate, puzzle adventure The Eyes of Ara and much more. Come and play something different in the Indie Games Room at Adelaide’s AVCon July 15th-17th.

You can view the full listing here.

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Expressions of Interest for the Indie Games Room Now Open!

The Indie Games Room(IGR), a showcase of Australian and New Zealand independent games is looking for new games to be exhibited at Adelaide’s AVCon(July 15th – 17th). IGR provides a platform to put your game in front of an audience of thousands of players.

Developers of selected games will be given tickets to the event and have provided space to shown their game.

There is no cost involved in entering your game however your team will need to provide their own equipment, be present for setting up/packing down and monitor their game for duration of the weekend.

Expressions of interest are now open until 15th April 2016.You can find detailed information about being apart of IGR on our Expression of Interest page.

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Indie Games Room 2015 Trailer

This year’s promotional trailer for the Indie Games Room at AVCon is now online. The trailer was created by Adelaide based studio, Monkeystack.

The full listing of games for this year’s Indie Games Room has also been revealed. This year we have over 50 games from 38 different game studios. Once again there is a wide variety of games in the Indie Games Room to be played this year. Games such as the platformer and Kickstarter success Hollow Knight, the quirky adventure game Vincent the Vampire, or even the competitive kitten feeding game Catnips.

You can view the full listing here.

 

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Expressions of Interest Now Closed

room2011editThe Expression of Interest period for the 2015 Indie Games Room is now over. We will no longer be accepting game submissions for this year’s show. We received 59 submissions this year

Over the following days we will be reviewing the submissions and selecting games for the event. All developers will be notified through email about their games selection early next week.

Developers may update their submissions at any time using the links provided in the expression of interest confirmation email. If you did not receive this email then please contact us.

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Expressions of Interest for the Indie Games Room Now Open!

eoi openThe Indie Games Room (IGR), an Australian and New Zealand showcase of independent games is looking for creative, interesting and fun games to be included in this years lineup. IGR is a space within Adelaide’s AVCon (July 17th – 19th) in which independent developers can shown their games to thousands of interested players.

Developers of selected games will be given tickets to the event, have provided space to shown their game and be invited to an exclusive developer party.

There is no cost involved in entering your game however your team will need to provide their own equipment, be present for setting up/packing down and monitor their game for duration of the weekend.

Expressions of interest are now open until 5pm ACST on 15th May. You can find detailed information about being apart of IGR on our Expression of Interest page.

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Time lapse video of IGR 2014

Over the AVCon weekend we recorded a time lapse video the Indie Games Room. A time lapse video is one in which the frames are recorded at a significantly lower frame rate than the current sequence. When the video is then played back at a higher frame rate it appears as though time is progressing at a much faster pace. This allows us to compress the entire AVCon weekend into a short two minute video.

The video was put together by our friends at Double Happy vs. The Infinite Sadness.

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Indie Games Showcase on Twitch

On the Saturday of AVCon was the Indie Game Showcase which was hosted by Jess Citizen from Player Attack. The showcase, along with all the events on the video game stage were streamed to Twitch.

You can watch the stream below for Saturday. The showcase includes presentations by Jamalaide, Studio Grow, Witchbeam, MORAS, Danimations and Surprise Attack.

The Indie Game Showcase starts at 4:21.

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Slides and Links for Getting Started Making Games Panel

slidesOn the Sunday of AVCon, Jake Moore and Chris Johnson hosted on a panel called Getting Started Making Games. In the panel they listed several websites and tools that those interested should checkout. Below are links to those resources.

The biggest hurdle people often face when starting game development is the worry about the difficulty of the task. The only way around this is to start, start small and make simple games. Both Jake and Chris encouraged people to start by cloning existing games(eg. Pong) as a way to understand the internal logic behind those games. In order to gage an appreciation of all the elements involved in making games they recommend that only one person be responsible for the programming, graphics and sound in the first few games they work on. They recommended that after creating several smaller games people can then specialise and start collaborations. Working effectively in a team requires a shared understanding which comes about from dabbling in several areas of game development.

Once your game is complete they recommended doing some play testing with friends and family. Let them play the game and don’t interfere unless the player get’s very stuck. From a distance observe how the player interacts with the world, take notes if necessary. Afterwards ask them questions about it and ask for suggestions. Just remember to keep the games scope small and to interpret the reasons behind a player’s feedback.

It was recommended that new developers release their games for free as a way to get feedback and exposure. Several game portals were suggested to aid in doing this. As your skills improve you can then consider selling your work.

There are several events that are locally run to support game developers. They encouraged the audience to come along to these events and connect with the community.

Panel Slides

Pixel Prospector – Indie Game Resource

Introduction

First Game

Game Making Tools

Support Tools

Portals

Getting Help

Upcoming Events

Details will be posted closer to the date. Join the ARGGGH Facebook group to be notified of the event.

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Indie Games Showcase on Main Stage

On the Saturday of AVCon several games will be featured on the Main Games Stage as part of the Indie Game Showcase. The showcase will be hosted by Jessica Citizen from Player Attack and is running from 3pm to 5pm. Don’t miss it.

Here is a schedule of the games and developers that will be on stage.

3:00 Open
3:05 Jamalaide
3:20 Grow
3:35 Assault Android Cactus
3:50 Derailed
4:05 Cuttle Scuttle
4:20 Surprise Attack

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