Open-World RPGs and the Hinterlands Problem

Originally published on Gamasutra 10/10/2017. This article contains minor spoilers for the first act of Divinity: Original Sin 2, including location and quest names. As the market for modern role-playing games grows, developers are under increasing pressure to appeal to as many niches as possible. This is a problem endemic to mainstream game development – AAA development … Continue reading Open-World RPGs and the Hinterlands Problem

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